Digital Interactive Novels: The best-selling CHOICE OF GAMES novel collections HEROES RISE, VERSUS & FORTUNE THE FATED, where the reader's choices control the story and customize a main character representing diverse gender identities and sexual orientations. These novels are entirely text-based--without graphics or sound effects--and include a unique statistical model that adapts the story to the reader's choices.
Reading Order: Listed below in reverse order, newest first. For more info, see The Sergiverse Reading Order Guide.
The praise that matters most!
Praise for Versus: The Elite Trials
“I think there's one thing that this particular genre is capable of that few others can handle so easily, and that's revealing to the player something new about themselves. A carefully designed combination of tough choices, good writing, and thought-provoking scenarios can force us to confront aspects of ourselves that we might never actually need to consider otherwise. For example, I think The Walking Dead did a fantastic job of this sort of thing. It's rare for a game to pull this off even in this genre, mind you. But when one does manage that trick, it can have a serious impact on the player, and that's just what happened for me with Versus: The Elite Trials.”
“Yes, there are action scenes and some of the trials involve choosing between various special moves, but the bulk of the choices are about making your way through the competing interests of complicated, slightly-damaged people who all think their way is the right way. It's a little dystopia, a little utopia, and all of the terrifying ramifications of both of those things. The quality of Sergi's prose is as strong here as it has ever been, and I ended up taking screenshots of some pages just to marvel at how well-written they were.”
“Owing to your character's ability to walk through the memories of others, The Elite Trials finds a nice groove through alternating between the waking world of Versus and the memoryscapes of your associates. Versus acts as an anchor to keep everything moving forward, while the memory walks let the writer's imagination run a little wild. One particular moment that I found really interesting was one where you are tasked with creating a world and the basic rules of its culture as something of a personality test. Do you have a beef with the way our world works and have your own ideas about how things ought to be? Well, here's your chance to tease them out.”—TouchArcade